Devdiaries
- Development Diary #1 - Introduction to Darkest Hour
- Development Diary #2 - Darkest Hour Maps
- Development Diary #3 - Spying System
- Development Diary #4 - Implementing Modifications
- Development Diary #5 - Claims
- Development Diary #6 - It’s Your Decision
- Development Diary #7 - Missions, Interface and Leader Traits
- Development Diary #8 - Improved Interface Part 1
- Development Diary #9 - Questions & Answers Session Part 1
- Development Diary #10 - Improved Interface Part 2
- Development Diary #11 - Modding with Darkest Hour Part 1
- Development Diary #12 - Modding with Darkest Hour Part 2
- Development Diary #13 - Modding with Darkest Hour Part 3
- Development Diary #14 - Modding with Darkest Hour Part 4
- Development Diary #15 - Questions & Answers Session Part 2
- Development Diary #16 - Trade & Stockpile Systems
- Development Diary #17 - Tech Tree Part 1
- Development Diary #18 - Tech Tree Part 2
- Development Diary #19 - Generic Decisions
- Development Diary #20 - Production screen & AI
- Development Diary #21 - Mobilization system
- Development Diary #22 - Countries Release and Rebel Systems
- Development Diary #23 - New Map 2.0 and Improved Logs
- Development Diary #24 - Modding Documentation
- Development Diary #25 - Unit Production and more
- Development Diary #26 - 1.02 Patch Development
- Development Diary #27 - New and Improved Logs
- Development Diary #28 - Sneak Peak 1.3 - Combat rework and more
- Development Diary #29 - A Peek Inside the World of Mod Integration
- Development Diary #30 - Latest Database Development
- Development Diary #31 - Unit Changes
- Development Diary #32 - Casualties Tracker
- Development Diary #33 - Patch 1.04 beta
- Development Diary #34 - Patch 1.05
- Development Diary #35 - Patch 1.06 - Part 1